poker
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poker [2025/02/24 18:03] – tkbletsc | poker [2025/09/01 12:34] (current) – tkbletsc | ||
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- | Note: standard deal sequence in 7 card stud is: 2 down, 1 up, 2 down, 1 up, 1 up. | + | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. Hand rankings: |
- | Note: "Draw tax" for us means, in 5 card draw, that on the draw you must pay a nickel for each card past the first. | + | {{:poker_hands-crop.png? |
- | < | + | |
- | **Ferengi Chicken**: | ||
- | * Ante, deal two cards face down | + | Most common games: |
- | * Ferengi | + | |
- | * Bet phase | + | * **Deal**: Everyone gets 5 cards. |
- | * If at least one person bought a card at the last ferengi phase AND everyone //could// | + | * Bet phase. |
+ | * **Draw **phase: Everyone in turn has an option to exchange up to 3 cards. House rule: you can exchange 4 cards if you show and keep an Ace. | ||
+ | * Bet phase. | ||
+ | * **Showdown**. | ||
+ | * **Seven | ||
+ | * You get a mix of public (face up) and private (face down) cards in waves, with bets in between. The exact number/mix can vary. | ||
+ | * Our most common sequence is: 2 down, 1 up, 2 down, 1 up, 1 up. | ||
+ | * **Texas Hold Them**: | ||
+ | * **Deal**: Everyone gets 2 cards. | ||
+ | * Bet phase. | ||
+ | * **Flop**: 3 face-up cards are dealt in the center. These are communal (you can use any of them to make your best 5-card hand). | ||
+ | * Bet phase. | ||
+ | * **Turn**: 1 more face-up | ||
+ | * Bet phase. | ||
+ | * **River**: 1 final face-up card to the communal area. | ||
+ | * Bet phase. | ||
+ | * **Showdown**. | ||
- | **Hi Di Deu Wi //brought to you by Dana Snyder//** : | + | Betting: |
+ | | ||
+ | * **Call/raise/fold**: If someone before you has bet, then you may **call** (match the bet), **raise** (increase the bet, which others must match to stay in), or **fold** (abandon the game, forfeiting prior bets). | ||
+ | * **Square and push**: Bets are placed in front of you, then when all bets are matched, we are " | ||
+ | * **Side-pots**: | ||
- | * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead) | + | Very specific hand ranking rules that usually don't come up: |
- | * Deuces wild | + | * **Hand type**: First, compare five-card hands by the standard ordering above. Only //five// cards may be considered |
- | * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning | + | * **Card rank**: Next, go by the rank of the cards (highest card in a straight/ |
- | * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED) | + | * **Kicker**: Next, go by the " |
+ | * **Most natural**: Finally, go by "most natural", | ||
+ | * If two hands match in ALL of the above, then it's a tie. Split the pot. | ||
- | **Pineapple**: | + | ====== Our crazy poker games ====== |
- | **Stampede **: deal 5, plus three aside from another deck. Draw, reveal one of the three–it' | + | ===== Classics ===== |
- | **Phone Home**: | + | **Guts**: [[http:// |
+ | * **Deal**: Everyone gets 3 cards. | ||
+ | * **Words**: From left of dealer, players announce " | ||
+ | * **Showdown**: | ||
+ | * If the guts-er wins, they take the pot, and all losing challengers must match what was in it. | ||
+ | * If the guts-er loses to any challenger, the winning challenger(s) take the pot (splitting if there' | ||
+ | * **Everyone passsed?** If everyone passes, then it's a re-deal, with deal passing. | ||
+ | * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges. | ||
+ | * Optional rules: | ||
+ | * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won. | ||
+ | * **Gooch-zilla** AKA **Super Gooch**: Same as the Gooch, but four cards instead of three. | ||
+ | * **Coward tax**: If everyone passes, everyone shows, and whoever //would// have won pays the tax, usually a quarter. | ||
+ | * **Coward tariff**: If everyone passes, // | ||
- | | + | **Gruts**: Same as Guts, but you must say " |
- | | + | * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer " |
- | | + | * Infractions during |
- | * At **ANY** | + | |
- | * Cards acquired via "phone home" or " | + | |
**Plus Node**: | **Plus Node**: | ||
- | |||
* 5 card draw. | * 5 card draw. | ||
* After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | ||
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**Midnight baseball**: Deal 7 cards, // | **Midnight baseball**: Deal 7 cards, // | ||
- | |||
* **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild. | * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild. | ||
* **Rainout**: | * **Rainout**: | ||
* **Daytime** | * **Daytime** | ||
- | **Five card double draw, draw tax, primes are wild**: Self explanatory. | ||
- | **Guts**: [[http://en.wikipedia.org/wiki/ | + | **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else's. For each player to play, the other players will tell them simply " |
- | **Gruts**: Same as Guts, but you must say " | + | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, |
- | | + | **Phone Home**: |
- | * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current | + | * 5 card draw. |
+ | * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. | ||
+ | * //Phone home:// | ||
+ | * At **ANY** | ||
+ | * Cards acquired via "phone home" or " | ||
- | **Acey Deucey**: [[http:// | + | **Acey Deucey**: [[http:// |
- | + | * **Palansky**: Can't call pot on first go around. If two // | |
- | **Acey Deucey Deluxe**: (1) can't call pot on first go around, | + | * **Escape chance**: Can't call pot on first go around. When faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally. |
- | + | ||
- | **Acey Duecey Pro**: (1) can't call pot on first go round, (2) must pay double bet if middle card matches the edge cards. | + | |
**Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | ||
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**Monte carlo**: 5 card draw with the following sequence: | **Monte carlo**: 5 card draw with the following sequence: | ||
- | |||
* Deal 5 cards | * Deal 5 cards | ||
* Someone must declare they have at least a pair of jacks, else redeal | * Someone must declare they have at least a pair of jacks, else redeal | ||
* Bet, draw, bet, show | * Bet, draw, bet, show | ||
* If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | ||
- | |||
- | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
**Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | ||
+ | |||
+ | ===== New/ | ||
+ | |||
+ | **Exclusive war**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1up}. Deuces wild. Odd number of sixes kills you at showdown, even number takes all. | ||
+ | |||
+ | **Ferengi Chicken**: | ||
+ | |||
+ | * Ante, deal two cards face down | ||
+ | * Ferengi phase, everyone has the option to buy a card for 25 cents. | ||
+ | * Bet phase | ||
+ | * If at least one person bought a card at the last ferengi phase AND everyone // | ||
+ | |||
+ | **Pineapple**: | ||
+ | |||
+ | |||
+ | ===== Games of seemingly waning popularity ===== | ||
+ | |||
+ | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
**Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | ||
**Fish Node**: | **Fish Node**: | ||
- | |||
* A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | ||
* After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | ||
* Place final bets, then showdown. | * Place final bets, then showdown. | ||
* //Optional bonus phase: Fish Flop// | * //Optional bonus phase: Fish Flop// | ||
- | **Contact Hold' | ||
+ | |||
+ | **Contact Hold' | ||
* Like Texas Hold' | * Like Texas Hold' | ||
* //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | ||
* //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | ||
- | **Zap (revised)**: | ||
+ | **Zap (revised)**: | ||
* Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges). | * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges). | ||
* Bet. | * Bet. | ||
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* Wild: Lowest card showing for each player is wild, for that player only. | * Wild: Lowest card showing for each player is wild, for that player only. | ||
* Final bet, Showdown. | * Final bet, Showdown. | ||
+ | |||
+ | **Stampede**: | ||
+ | |||
+ | **Hi Di Deu Wi //brought to you by Dana Snyder// | ||
+ | |||
+ | * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead) | ||
+ | * Deuces wild | ||
+ | * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split. | ||
+ | * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED) | ||
+ | |||
**Chaos Wilds Poker**: Designed in part by ChatGPT. | **Chaos Wilds Poker**: Designed in part by ChatGPT. | ||
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* //Chaos Unleashed//: | * //Chaos Unleashed//: | ||
* //Wild Transformation//: | * //Wild Transformation//: | ||
- | **Bat Ladders**: ???? | ||
- | |||
- | — | ||
===== Old/ | ===== Old/ | ||
+ | |||
+ | **Bat Ladders**: ???? | ||
**Zap (old)**: | **Zap (old)**: | ||
- | |||
* Start with 5 cards each, face down. Bet. | * Start with 5 cards each, face down. Bet. | ||
* Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. | * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. |
poker.1740449022.txt.gz · Last modified: by tkbletsc