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poker [2025/02/01 19:37] tkbletscpoker [2025/02/24 18:03] (current) tkbletsc
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  <font 16.0ptfont-family:'Google Sans';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;/inherit;;inherit;;#000000background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;>Exclusive war. Deuces wild. Odd number of sixes kills you at showdown, even number takes all</font>  <font 16.0ptfont-family:'Google Sans';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;/inherit;;inherit;;#000000background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;>Exclusive war. Deuces wild. Odd number of sixes kills you at showdown, even number takes all</font>
  
-**(UNTESTED) Ferengi Chicken**:+**Ferengi Chicken**:
  
-   * Ante, deal one card +   * Ante, deal two cards face down 
-  * Draw phase, everyone has the option to buy a card for the card bid (which starts at 5 cents).+  * Ferengi phase, everyone has the option to buy a card for 25 cents.
   * Bet phase   * Bet phase
-  * If someone bought a card at the last draw phase, double the card bid and go back to the draw phase, else it's the showdown +  * If at least one person bought a card at the last ferengi phase AND everyone //could//  have afforded to buy a card, go back to the ferengi phase, else it's the showdown
-      * Result: Cost for //n//  cards = 5*(2<sup>(//n//-1)</sup>   -1), so 1 card=$0, 2 cards=$0.05, 3 cards=$0.15, 4 cards=$0.35, 5 cards=$0.75, 6 cards=$1.55, 7 cards=$3.15, etc. +
-  * Note: this game may also be played face up (Nog mode)+
  
 **Hi Di Deu Wi //brought to you by Dana Snyder//**  : **Hi Di Deu Wi //brought to you by Dana Snyder//**  :
 +
   * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead)   * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead)
   * Deuces wild   * Deuces wild
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 **Phone Home**: **Phone Home**:
 +
   * 5 card draw.   * 5 card draw.
   * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show.   * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show.
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 **Plus Node**: **Plus Node**:
 +
   * 5 card draw.   * 5 card draw.
   * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-).   * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-).
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 **Midnight baseball**: Deal 7 cards, //don't look at your cards!//  Each player in turn reveals cards until they have the winning hand, then they bet. 3s and 9s are wild (like in baseball), and a black 6 //kills your immediately//. When you turn up a 4, you have the option to buy a card for a quarter. Optional rules: **Midnight baseball**: Deal 7 cards, //don't look at your cards!//  Each player in turn reveals cards until they have the winning hand, then they bet. 3s and 9s are wild (like in baseball), and a black 6 //kills your immediately//. When you turn up a 4, you have the option to buy a card for a quarter. Optional rules:
 +
   * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild.   * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild.
   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.
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 **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk. **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk.
 +
   * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer "guts".   * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer "guts".
   * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts'd, and a chawawenger makes infractions, the grutser is not on the hook for the unanticipated pot growth). After the round is resolved between grutsers/chawawengers, the infraction sidepot is added into to pot for the next round.   * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts'd, and a chawawenger makes infractions, the grutser is not on the hook for the unanticipated pot growth). After the round is resolved between grutsers/chawawengers, the infraction sidepot is added into to pot for the next round.
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 **Monte carlo**: 5 card draw with the following sequence: **Monte carlo**: 5 card draw with the following sequence:
 +
   * Deal 5 cards   * Deal 5 cards
   * Someone must declare they have at least a pair of jacks, else redeal   * Someone must declare they have at least a pair of jacks, else redeal
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 **Fish Node**: **Fish Node**:
 +
   * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table.   * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table.
   * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card.   * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card.
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   * //Optional bonus phase: Fish Flop//  - For every bait card revealed, a random card is dealt into the "fish"; sideways for minus, vertically for plus. After the fish node phase and bet phase, the "fish" pile flops (is turned over). If there were more minus cards in the pile, the whole pile is positive, and vice versa for more plus cards (ties go negative). All cards revealed take effect immediately as plus or minus node cards. Final bets, then showdown on this mess.   * //Optional bonus phase: Fish Flop//  - For every bait card revealed, a random card is dealt into the "fish"; sideways for minus, vertically for plus. After the fish node phase and bet phase, the "fish" pile flops (is turned over). If there were more minus cards in the pile, the whole pile is positive, and vice versa for more plus cards (ties go negative). All cards revealed take effect immediately as plus or minus node cards. Final bets, then showdown on this mess.
 **Contact Hold'em**: **Contact Hold'em**:
 +
   * Like Texas Hold'em everyone gets two cards face down, but there are no communal cards in the middle. Instead, everyone is dealt two cards face down and two face up, and you make your hands out of your own 4 cards and the 2 face up cards of the people sitting to your left and right. So it's a 5 card hand out of an 8 card pool that changes based on your neighbors. Deal is 2 down, 1 up, 1 up.   * Like Texas Hold'em everyone gets two cards face down, but there are no communal cards in the middle. Instead, everyone is dealt two cards face down and two face up, and you make your hands out of your own 4 cards and the 2 face up cards of the people sitting to your left and right. So it's a 5 card hand out of an 8 card pool that changes based on your neighbors. Deal is 2 down, 1 up, 1 up.
   * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players.   * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players.
   * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors.   * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors.
 **Zap (revised)**: **Zap (revised)**:
 +
   * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges).   * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges).
   * Bet.   * Bet.
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 **Chaos Wilds Poker**: Designed in part by ChatGPT. **Chaos Wilds Poker**: Designed in part by ChatGPT.
 +
   - Each player is dealt 5 cards   - Each player is dealt 5 cards
   - Chaos phase   - Chaos phase
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 **Zap (old)**: **Zap (old)**:
 +
   * Start with 5 cards each, face down. Bet.   * Start with 5 cards each, face down. Bet.
   * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them.   * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them.
poker.1738467428.txt.gz · Last modified: 2025/02/01 19:37 by tkbletsc

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