poker
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poker [2024/01/23 10:04] – tkbletsc | poker [2025/09/01 12:34] (current) – tkbletsc | ||
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- | Note: standard deal sequence in 7 card stud is: 2 down, 1 up, 2 down, 1 up, 1 up. | + | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. Hand rankings: |
- | Note: "Draw tax" for us means, in 5 card draw, that on the draw you must pay a nickel for each card past the first. | + | {{:poker_hands-crop.png? |
- | **Hi Di Deu Wi //brought to you by Dana Snyder// | ||
- | * 7 card stud game dealt 2 down, 4 up, 1 down | ||
- | * Deuces wild | ||
- | * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown -> no pot split. | ||
- | // | + | Most common games: |
+ | * **Five card draw**: | ||
+ | * **Deal**: Everyone gets 5 cards. | ||
+ | * Bet phase. | ||
+ | * **Draw **phase: Everyone in turn has an option to exchange up to 3 cards. House rule: you can exchange 4 cards if you show and keep an Ace. | ||
+ | * Bet phase. | ||
+ | * **Showdown**. | ||
+ | * **Seven card stud**: | ||
+ | * You get a mix of public (face up) and private (face down) cards in waves, with bets in between. The exact number/mix can vary. | ||
+ | * Our most common sequence is: 2 down, 1 up, 2 down, 1 up, 1 up. | ||
+ | * **Texas Hold Them**: | ||
+ | * **Deal**: Everyone gets 2 cards. | ||
+ | * Bet phase. | ||
+ | * **Flop**: 3 face-up cards are dealt in the center. These are communal (you can use any of them to make your best 5-card hand). | ||
+ | * Bet phase. | ||
+ | * **Turn**: 1 more face-up card to the communal area. | ||
+ | * Bet phase. | ||
+ | * **River**: 1 final face-up card to the communal area. | ||
+ | * Bet phase. | ||
+ | * **Showdown**. | ||
- | **stampede | + | Betting: |
+ | | ||
+ | * **Call/ | ||
+ | * **Square and push**: Bets are placed in front of you, then when all bets are matched, we are " | ||
+ | * **Side-pots**: | ||
- | **Phone Home**: | + | Very specific hand ranking rules that usually don't come up: |
- | | + | |
- | * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. | + | * **Card rank**: Next, go by the rank of the cards (highest |
- | * //Phone home:// each player as the option to buy a card for a quarter. | + | * **Kicker**: Next, go by the " |
- | * At **ANY** time (even DURING | + | * **Most natural**: Finally, go by "most natural", i.e., the hand that requires the fewest wilds to make. |
- | * Cards acquired via "phone home" | + | * If two hands match in ALL of the above, then it's a tie. Split the pot. |
- | **Plus Node**: | + | ====== Our crazy poker games ====== |
- | * 5 card draw. | + | |
- | * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | + | |
- | * Bet phase after initial hands are dealt, then draw phase, then bet, then "node phase", | + | |
- | * Node phase: each player in turn flips a card in either the "plus node" or the "minus node" | + | |
- | + | ||
- | **Crazy Limbo**: 5 card draw. Deal, bet, draw, bet, then everyone shows their lowest card, which is wild for all, then final bet, and show. | + | |
- | + | ||
- | **Midnight baseball**: Deal 7 cards, // | + | |
- | **Five card double draw, draw tax, primes are wild**: Self explanatory. | + | ===== Classics ===== |
- | **Guts**: [[http:// | + | **Guts**: [[http:// |
+ | * **Deal**: Everyone gets 3 cards. | ||
+ | * **Words**: From left of dealer, players announce " | ||
+ | * **Showdown**: | ||
+ | * If the guts-er wins, they take the pot, and all losing challengers must match what was in it. | ||
+ | * If the guts-er loses to any challenger, the winning challenger(s) take the pot (splitting if there' | ||
+ | * **Everyone passsed?** If everyone passes, then it's a re-deal, with deal passing. | ||
+ | * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges. | ||
+ | * Optional rules: | ||
+ | * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won. | ||
+ | * **Gooch-zilla** AKA **Super Gooch**: Same as the Gooch, but four cards instead of three. | ||
+ | * **Coward tax**: If everyone passes, everyone shows, and whoever //would// have won pays the tax, usually a quarter. | ||
+ | * **Coward tariff**: If everyone passes, // | ||
**Gruts**: Same as Guts, but you must say " | **Gruts**: Same as Guts, but you must say " | ||
* Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer " | * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer " | ||
- | * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts' | + | * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts' |
- | **Acey Deucey**: [[http://en.wikipedia.org/ | + | **Plus Node**: |
+ | * 5 card draw. | ||
+ | * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | ||
+ | * Bet phase after initial hands are dealt, then draw phase, then bet, then "node phase", | ||
+ | * Node phase: each player in turn flips a card in either the "plus node" or the "minus node". If the player turns over a card on the plus, any player with the revealed card in hand shows that card, and gains a random card to add to their hand. If the player turns over a card on the minus node, all players must show & discard the revealed card and are dealt a replacement. | ||
- | **Acey Deucey Deluxe**: (1) can't call pot on first go around, (2) when faced with a no-win scenario | + | **Crazy Limbo**: 5 card draw. Deal, bet, draw, bet, then everyone shows their lowest card, which is wild for all, then final bet, and show. |
+ | |||
+ | **Midnight baseball**: Deal 7 cards, // | ||
+ | * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild. | ||
+ | * **Rainout**: | ||
+ | * **Daytime** | ||
+ | |||
+ | **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else' | ||
+ | |||
+ | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, | ||
+ | |||
+ | **Phone Home**: | ||
+ | * 5 card draw. | ||
+ | * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. | ||
+ | * //Phone home:// | ||
+ | * At **ANY** | ||
+ | * Cards acquired via "phone home" or " | ||
- | **Acey | + | **Acey |
+ | * **Palansky**: | ||
+ | * **Escape chance**: Can't call pot on first go around. When faced with a no-win scenario | ||
**Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | ||
- | **Deuces, jacks, man with the axe, and a pair of natural sevens takes all**: 7 card stud. Like it says, the stated cards (2s, jacks, and the king of diamonds, who holds an axe) are wild, and a player holding two natural 7s wins automatically. (If two players have natural 7s, they split the pot.) | + | **Deuces, jacks, man with the axe, and a pair of natural sevens takes all**: 7 card stud. Like it says, the stated cards (2s, jacks, and the king of diamonds, who holds an axe) are wild, and a player holding two natural 7s wins automatically. (If two players have natural 7s, they split the pot.) |
**Monte carlo**: 5 card draw with the following sequence: | **Monte carlo**: 5 card draw with the following sequence: | ||
Line 54: | Line 99: | ||
* Bet, draw, bet, show | * Bet, draw, bet, show | ||
* If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | ||
- | |||
- | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
**Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | ||
+ | |||
+ | ===== New/ | ||
+ | |||
+ | **Exclusive war**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1up}. Deuces wild. Odd number of sixes kills you at showdown, even number takes all. | ||
+ | |||
+ | **Ferengi Chicken**: | ||
+ | |||
+ | * Ante, deal two cards face down | ||
+ | * Ferengi phase, everyone has the option to buy a card for 25 cents. | ||
+ | * Bet phase | ||
+ | * If at least one person bought a card at the last ferengi phase AND everyone // | ||
+ | |||
+ | **Pineapple**: | ||
+ | |||
+ | |||
+ | ===== Games of seemingly waning popularity ===== | ||
+ | |||
+ | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
**Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | ||
- | **Fish Node**: | + | **Fish Node**: |
* A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | ||
- | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | + | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. |
* Place final bets, then showdown. | * Place final bets, then showdown. | ||
- | * //Optional bonus phase: Fish Flop// - For every bait card revealed, a random card is dealt into the " | + | * //Optional bonus phase: Fish Flop// |
- | **Contact Hold' | + | **Contact Hold' |
- | * Like Texas Hold' | + | * Like Texas Hold' |
- | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | + | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. |
- | * //Optional bonus phase//: | + | * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. |
**Zap (revised)**: | **Zap (revised)**: | ||
- | * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. | + | * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges). |
* Bet. | * Bet. | ||
* Zap phase: | * Zap phase: | ||
- | | + | |
- | * Lightning chains through each player to the left, a number of times equal to the face value of the card revealed (only 1 time for a face card). | + | * Lightning chains through each player to the left, a number of times equal to the face value of the card revealed (only 1 time for a face card). |
- | * Each person the lightning chains through is " | + | * Each person the lightning chains through is " |
- | * The player at the end of the chain is " | + | * The player at the end of the chain is " |
- | * Players can have a max of 3 cards face up in front of them. | + | * Players can have a max of 3 cards face up in front of them. |
- | * If someone with 3 cards is dealt a card or struck with lightning, they must replace 1 card (in hand or in front) with the new card, discarding the old one they choose. | + | * If someone with 3 cards is dealt a card or struck with lightning, they must replace 1 card (in hand or in front) with the new card, discarding the old one they choose. |
- | * [Greased lightning] The discarded card zaps to the left without stopping (regardless of face value) until it strikes someone with less than 3 cards in front. | + | * [Greased lightning] The discarded card zaps to the left without stopping (regardless of face value) until it strikes someone with less than 3 cards in front. They receive the discarded card and the lightning is " |
- | * [Gooey lightning] The discarded card passes to the left. If the next player has 3 cards showing, they replace 1 as above and discard to their left. This cycle continues until reaching someone with less than 3 cards in front. | + | * [Gooey lightning] The discarded card passes to the left. If the next player has 3 cards showing, they replace 1 as above and discard to their left. This cycle continues until reaching someone with less than 3 cards in front. They receive the discarded card and the lightning is " |
- | * Zap phase continues in turn until everyone has 3 cards showing. | + | * Zap phase continues in turn until everyone has 3 cards showing. |
- | * If lightning strikes when everyone has 3 cards showing, everyone pays a nickel and the lightning is " | + | * If lightning strikes when everyone has 3 cards showing, everyone pays a nickel and the lightning is " |
* Wild: Lowest card showing for each player is wild, for that player only. | * Wild: Lowest card showing for each player is wild, for that player only. | ||
* Final bet, Showdown. | * Final bet, Showdown. | ||
+ | **Stampede**: | ||
+ | |||
+ | **Hi Di Deu Wi //brought to you by Dana Snyder// | ||
+ | |||
+ | * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead) | ||
+ | * Deuces wild | ||
+ | * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split. | ||
+ | * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED) | ||
+ | |||
+ | |||
+ | **Chaos Wilds Poker**: Designed in part by ChatGPT. | ||
- | **Chaos Wilds Poker**: | ||
- | Designed in part by ChatGPT. | ||
- Each player is dealt 5 cards | - Each player is dealt 5 cards | ||
- Chaos phase | - Chaos phase | ||
Line 105: | Line 175: | ||
* //Chaos phase//: One card is revealed from the deck. Based on the card the following effect happens: | * //Chaos phase//: One card is revealed from the deck. Based on the card the following effect happens: | ||
- | | + | |
- | * Face Cards (Jacks, Queens, Kings): A face card forces each player to pass one of their cards to the player on their right. | + | * Face Cards (Jacks, Queens, Kings): A face card forces each player to pass one of their cards to the player on their right. |
- | * Aces: Every player reveal one of their hole cards to everyone. This revealed card becomes a wild card for everyone. | + | * Aces: Every player reveal one of their hole cards to everyone. This revealed card becomes a wild card for everyone. |
* //Chaos Unleashed//: | * //Chaos Unleashed//: | ||
* //Wild Transformation//: | * //Wild Transformation//: | ||
+ | |||
+ | ===== Old/ | ||
**Bat Ladders**: ???? | **Bat Ladders**: ???? | ||
- | --- | + | **Zap (old)**: |
- | + | * Start with 5 cards each, face down. Bet. | |
- | ===== Old/ | + | * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. |
- | + | * Players can have a max of 3 cards face up in front of them. If lightning strikes someone with 3 cards they must replace 1 card (in hand or in front), and their discarded card continues chaining to the left until it strikes someone with less than 3 cards in front. | |
- | **Zap (old)**: | + | |
- | * Start with 5 cards each, face down. Bet. | + | |
- | * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. | + | |
- | * Players can have a max of 3 cards face up in front of them. If lightning strikes someone with 3 cards they must replace 1 card (in hand or in front), and their discarded card continues chaining to the left until it strikes someone with less than 3 cards in front. | + | |
* Zap phase continues until everyone has 3 cards showing. Lowest card showing for each player is wild for that player. Final bet, Showdown. | * Zap phase continues until everyone has 3 cards showing. Lowest card showing for each player is wild for that player. Final bet, Showdown. | ||
- | |||
poker.1706033046.txt.gz · Last modified: by tkbletsc