User Tools

Site Tools


poker

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
poker [2025/12/20 19:48] – [New/experimental] tkbletscpoker [2026/03/01 12:47] (current) tkbletsc
Line 56: Line 56:
       * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won.       * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won.
       * **Gooch-zilla**  AKA **Super Gooch**: Same as the Gooch, but four cards instead of three.       * **Gooch-zilla**  AKA **Super Gooch**: Same as the Gooch, but four cards instead of three.
 +      * **Gooch of last resort**: In addition to the 3 card gooch as above, also deal a single non-renewing five-card gooch from a second deck. If a player beats all the regular gooches, they face that. It does not replenish.
       * **Coward tax**: If everyone passes, everyone shows, and whoever //would//  have won pays the tax, usually a quarter.       * **Coward tax**: If everyone passes, everyone shows, and whoever //would//  have won pays the tax, usually a quarter.
       * **Coward tariff**: If everyone passes, //everyone//  pays the tariff, usually a quarter.       * **Coward tariff**: If everyone passes, //everyone//  pays the tariff, usually a quarter.
 +      * **"Challenge hands"**: To challenge, you must first be pressing your hands together as if in prayer. If you challenge without this, you owe a nickel (or another amount declared by the dealer).
 **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk. **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk.
  
Line 103: Line 105:
   * Bet, draw, bet, show   * Bet, draw, bet, show
   * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again   * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again
 +
 +**Exclusive war**** dudes**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1down}. Odd number of dudes (jacks and/or kings) kills you at showdown, even number takes all. Usually also played with deuces wild.
  
 ===== New/experimental ===== ===== New/experimental =====
- 
-**Exclusive war**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1down}. Deuces wild. Odd number of sixes kills you at showdown, even number takes all. 
  
 **Pineapple**: same as Texas hold 'em, but you start with three cards, and discard one before the flop. This serves to increase regret/sorrow, but also gives a little extra information too. **Pineapple**: same as Texas hold 'em, but you start with three cards, and discard one before the flop. This serves to increase regret/sorrow, but also gives a little extra information too.
- 
  
 ===== Games of seemingly waning popularity ===== ===== Games of seemingly waning popularity =====
poker.1766288880.txt.gz · Last modified: by tkbletsc

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki