poker
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| poker [2025/09/01 12:06] – tkbletsc | poker [2025/11/16 17:09] (current) – tkbletsc | ||
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| ====== Normal people poker ====== | ====== Normal people poker ====== | ||
| - | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. See diagram to right for hand rankings. | + | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. Hand rankings: |
| + | |||
| + | {{: | ||
| Most common games: | Most common games: | ||
| - | {{ : | + | |
| * **Five card draw**: | * **Five card draw**: | ||
| * **Deal**: Everyone gets 5 cards. | * **Deal**: Everyone gets 5 cards. | ||
| Line 11: | Line 13: | ||
| * Bet phase. | * Bet phase. | ||
| * **Showdown**. | * **Showdown**. | ||
| - | * **Seven card stud**: | + | * **Seven card stud**: |
| - | * You get a mix of public (face up) and private (face down) cards in waves, with bets in between. The exact number/mix can vary. | + | * You get a mix of public (face up) and private (face down) cards in waves, with bets in between. The exact number/mix can vary. |
| - | * Our most common sequence is: 2 down, 1 up, 2 down, 1 up, 1 up. | + | * Our most common sequence is: 2 down, 1 up, 2 down, 1 up, 1 up. |
| * **Texas Hold Them**: | * **Texas Hold Them**: | ||
| * **Deal**: Everyone gets 2 cards. | * **Deal**: Everyone gets 2 cards. | ||
| Line 24: | Line 26: | ||
| * Bet phase. | * Bet phase. | ||
| * **Showdown**. | * **Showdown**. | ||
| + | Betting: | ||
| + | |||
| + | * **Check/ | ||
| + | * **Call/ | ||
| + | * **Square and push**: Bets are placed in front of you, then when all bets are matched, we are " | ||
| + | * **Side-pots**: | ||
| + | Very specific hand ranking rules that usually don't come up: | ||
| + | |||
| + | * **Hand type**: First, compare five-card hands by the standard ordering above. Only // | ||
| + | * **Card rank**: Next, go by the rank of the cards (highest card in a straight/ | ||
| + | * **Kicker**: Next, go by the " | ||
| + | * **Most natural**: Finally, go by "most natural", | ||
| + | * If two hands match in ALL of the above, then it's a tie. Split the pot. | ||
| ====== Our crazy poker games ====== | ====== Our crazy poker games ====== | ||
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| ===== Classics ===== | ===== Classics ===== | ||
| - | **Guts**: [[http:// | + | **Guts**: [[http:// |
| + | * **Deal**: Everyone gets 3 cards. | ||
| + | * **Words**: From left of dealer, players announce " | ||
| + | * **Showdown**: | ||
| + | * If the guts-er wins, they take the pot, and all losing challengers must match what was in it. | ||
| + | * If the guts-er loses to any challenger, the winning challenger(s) take the pot (splitting if there' | ||
| + | * **Everyone passsed? | ||
| + | * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges. | ||
| + | * Optional rules: | ||
| + | * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won. | ||
| + | * **Gooch-zilla** | ||
| + | * **Coward tax**: If everyone passes, everyone shows, and whoever // | ||
| + | * **Coward tariff**: If everyone passes, // | ||
| **Gruts**: Same as Guts, but you must say " | **Gruts**: Same as Guts, but you must say " | ||
| + | |||
| * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer " | * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer " | ||
| * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts' | * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts' | ||
| **Plus Node**: | **Plus Node**: | ||
| + | |||
| * 5 card draw. | * 5 card draw. | ||
| * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). | ||
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| **Midnight baseball**: Deal 7 cards, // | **Midnight baseball**: Deal 7 cards, // | ||
| + | |||
| * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild. | * **Wild tax**: If you reveal a 3 or 9, it's not wild til you pay a quarter. Rotate the card or otherwise move it to mark that it's wild. | ||
| * **Rainout**: | * **Rainout**: | ||
| * **Daytime** | * **Daytime** | ||
| - | |||
| - | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there' | ||
| - | |||
| **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else' | **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else' | ||
| + | |||
| + | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there' | ||
| **Phone Home**: | **Phone Home**: | ||
| + | |||
| * 5 card draw. | * 5 card draw. | ||
| * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. | * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. | ||
| Line 60: | Line 90: | ||
| **Acey Deucey**: [[http:// | **Acey Deucey**: [[http:// | ||
| - | * **Palansky**: | ||
| - | * **Escape chance**: Can't call pot on first go around. When faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally. If the replacement card is also a no-win scenario, this maneuver can be repeated. | ||
| + | * **Palansky**: | ||
| + | * **Escape chance**: Can't call pot on first go around. When faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally. If the replacement card is also a no-win scenario, this maneuver can be repeated. | ||
| **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. | ||
| Line 68: | Line 98: | ||
| **Monte carlo**: 5 card draw with the following sequence: | **Monte carlo**: 5 card draw with the following sequence: | ||
| + | |||
| * Deal 5 cards | * Deal 5 cards | ||
| * Someone must declare they have at least a pair of jacks, else redeal | * Someone must declare they have at least a pair of jacks, else redeal | ||
| * Bet, draw, bet, show | * Bet, draw, bet, show | ||
| * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again | ||
| - | |||
| - | **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | ||
| ===== New/ | ===== New/ | ||
| **Exclusive war**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1up}. Deuces wild. Odd number of sixes kills you at showdown, even number takes all. | **Exclusive war**. Seven card stud, dealt {1up+1down, 1 up, 1up+1down, 1 up, 1up}. Deuces wild. Odd number of sixes kills you at showdown, even number takes all. | ||
| + | |||
| + | **Pineapple**: | ||
| + | |||
| + | ===== Games of seemingly waning popularity ===== | ||
| **Ferengi Chicken**: | **Ferengi Chicken**: | ||
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| * If at least one person bought a card at the last ferengi phase AND everyone // | * If at least one person bought a card at the last ferengi phase AND everyone // | ||
| - | **Pineapple**: same as Texas hold 'em, but you start with three cards, and discard one before the flop. This serves to increase regret/ | + | **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. |
| - | + | ||
| - | + | ||
| - | ===== Games of seemingly waning popularity ===== | + | |
| **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
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| **Fish Node**: | **Fish Node**: | ||
| + | |||
| * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | ||
| * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | ||
| * Place final bets, then showdown. | * Place final bets, then showdown. | ||
| * //Optional bonus phase: Fish Flop// | * //Optional bonus phase: Fish Flop// | ||
| + | **Contact Hold' | ||
| - | |||
| - | **Contact Hold' | ||
| * Like Texas Hold' | * Like Texas Hold' | ||
| * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | ||
| * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | ||
| - | |||
| **Zap (revised)**: | **Zap (revised)**: | ||
| + | |||
| * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges). | * Deal 5 cards each, face down. Do not declare a wild, one will emerge later. Choose [Greased lightning] or [Gooey lightning] mode (Faster game vs Longer with more card exchanges). | ||
| * Bet. | * Bet. | ||
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| * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split. | * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split. | ||
| * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED) | * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED) | ||
| - | |||
| **Chaos Wilds Poker**: Designed in part by ChatGPT. | **Chaos Wilds Poker**: Designed in part by ChatGPT. | ||
| Line 153: | Line 182: | ||
| * //Chaos Unleashed//: | * //Chaos Unleashed//: | ||
| * //Wild Transformation//: | * //Wild Transformation//: | ||
| - | |||
| ===== Old/ | ===== Old/ | ||
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| **Zap (old)**: | **Zap (old)**: | ||
| + | |||
| * Start with 5 cards each, face down. Bet. | * Start with 5 cards each, face down. Bet. | ||
| * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. | * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. | ||
poker.1756753577.txt.gz · Last modified: by tkbletsc
