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poker [2025/09/01 12:06] tkbletscpoker [2025/09/01 12:34] (current) tkbletsc
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 ====== Normal people poker ====== ====== Normal people poker ======
  
-If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. See diagram to right for hand rankings.+If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. Hand rankings
 + 
 +{{:poker_hands-crop.png?direct&300|}} 
  
 Most common games: Most common games:
-{{ :poker_hands-crop.png?direct&200|}} 
   * **Five card draw**:   * **Five card draw**:
       * **Deal**: Everyone gets 5 cards.       * **Deal**: Everyone gets 5 cards.
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       * Bet phase.       * Bet phase.
       * **Showdown**.       * **Showdown**.
 +
 +Betting:
 +  * **Check/bet**: Bets occur in turns. Initially, you may **check** (bet zero) or **bet** (bet non-zero, and others must match to stay in). People will often knock the table as short-hand for "check"
 +  * **Call/raise/fold**: If someone before you has bet, then you may **call** (match the bet), **raise** (increase the bet, which others must match to stay in), or **fold** (abandon the game, forfeiting prior bets). 
 +  * **Square and push**: Bets are placed in front of you, then when all bets are matched, we are "square" and everyone pushes their bets into the pot at once. This helps us keep track.
 +  * **Side-pots**: Sometimes, you may want to stay in a hand even after a large bet you don't have the funds to match. In this case, you can do a side-pot, where you're not eligible to win the money you couldn't cover in the bet. Don't worry, just find the soberest math brain and have them handle that crap. 
 +
 +Very specific hand ranking rules that usually don't come up:
 +  * **Hand type**: First, compare five-card hands by the standard ordering above. Only //five// cards may be considered (so, e.g., having three pairs isn't a thing).
 +  * **Card rank**: Next, go by the rank of the cards (highest card in a straight/flush, most prevalent in a full house/pair/triple, etc.)
 +  * **Kicker**: Next, go by the "kicker", the card(s) not actually in the listed hand. So 5-5-5-K-2 would beat 5-5-5-J-9. This can go on to the kicker's kicker, so 5-5-5-K-7 beats 5-5-5-K-3.
 +  * **Most natural**: Finally, go by "most natural", i.e., the hand that requires the fewest wilds to make.
 +  * If two hands match in ALL of the above, then it's a tie. Split the pot. 
  
 ====== Our crazy poker games ====== ====== Our crazy poker games ======
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 ===== Classics ===== ===== Classics =====
  
-**Guts**: [[http://en.wikipedia.org/wiki/Guts_(card_game)|Standard game]] (we play 3-card Guts)+**Guts**: [[http://en.wikipedia.org/wiki/Guts_(card_game)|Standard game]]. We play 3-card guts: 
 +  * **Deal**: Everyone gets 3 cards. 
 +  * **Words**: From left of dealer, players announce "guts" (asserting they can win) or "pass". Once someone declares, everyone gets a chance to "challenge" (asserting they can beat the guts-er) or "pass"; even people who passed the chance to guts.  
 +  * **Showdown**: Guts-er and challengers show. Only possible hands are high card, pair, and three of a kind.  
 +    * If the guts-er wins, they take the pot, and all losing challengers must match what was in it. 
 +    * If the guts-er loses to any challenger, the winning challenger(stake the pot (splitting if there's multiple), and the guts-er must double what was in the pot. 
 +  * **Everyone passsed?** If everyone passes, then it's a re-deal, with deal passing. 
 +  * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges.  
 +  * Optional rules: 
 +    * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won. 
 +    * **Gooch-zilla** AKA **Super Gooch**: Same as the Gooch, but four cards instead of three.  
 +    * **Coward tax**: If everyone passes, everyone shows, and whoever //would// have won pays the tax, usually a quarter. 
 +    * **Coward tariff**: If everyone passes, //everyone// pays the tariff, usually a quarter.
  
 **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk. **Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk.
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   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.
   * **Daytime**  (normal Baseball): Dealt as a normal stud (2 down, 1 up, 2 down, 1 up, 1up). If doing wild tax or rainout, these happen for "down" cards at the showdown when all cards are revealed.   * **Daytime**  (normal Baseball): Dealt as a normal stud (2 down, 1 up, 2 down, 1 up, 1up). If doing wild tax or rainout, these happen for "down" cards at the showdown when all cards are revealed.
- 
-**Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there's a draw tax: each card past the first one costs a nickel.  
  
 **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else's. For each player to play, the other players will tell them simply "stop" or "go". "Stop" means either "you are winning, so you can stop revealing cards" or "you have a black six and thus lose". "Go" means "more cards are needed to become winning". Revelation of a 4 leads others to simply say "option to buy", which works as above, then after that's decided, you "stop"/"go" as directed. **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else's. For each player to play, the other players will tell them simply "stop" or "go". "Stop" means either "you are winning, so you can stop revealing cards" or "you have a black six and thus lose". "Go" means "more cards are needed to become winning". Revelation of a 4 leads others to simply say "option to buy", which works as above, then after that's decided, you "stop"/"go" as directed.
 +
 +**Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there's a draw tax: each card past the first one costs a nickel. 
  
 **Phone Home**: **Phone Home**:
poker.1756753577.txt.gz · Last modified: by tkbletsc

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