poker
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poker [2025/09/01 12:04] – tkbletsc | poker [2025/09/01 12:34] (current) – tkbletsc | ||
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====== Normal people poker ====== | ====== Normal people poker ====== | ||
- | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. See diagram to right for hand rankings. | + | If you're new to poker, here's a quick primer. In almost all these games, you're trying to make your best 5 card hand. Hand rankings: |
+ | |||
+ | {{: | ||
Most common games: | Most common games: | ||
- | {{ : | ||
* **Five card draw**: | * **Five card draw**: | ||
* **Deal**: Everyone gets 5 cards. | * **Deal**: Everyone gets 5 cards. | ||
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* Bet phase. | * Bet phase. | ||
* **Showdown**. | * **Showdown**. | ||
+ | |||
+ | Betting: | ||
+ | * **Check/ | ||
+ | * **Call/ | ||
+ | * **Square and push**: Bets are placed in front of you, then when all bets are matched, we are " | ||
+ | * **Side-pots**: | ||
+ | |||
+ | Very specific hand ranking rules that usually don't come up: | ||
+ | * **Hand type**: First, compare five-card hands by the standard ordering above. Only //five// cards may be considered (so, e.g., having three pairs isn't a thing). | ||
+ | * **Card rank**: Next, go by the rank of the cards (highest card in a straight/ | ||
+ | * **Kicker**: Next, go by the " | ||
+ | * **Most natural**: Finally, go by "most natural", | ||
+ | * If two hands match in ALL of the above, then it's a tie. Split the pot. | ||
====== Our crazy poker games ====== | ====== Our crazy poker games ====== | ||
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===== Classics ===== | ===== Classics ===== | ||
- | **Guts**: [[http:// | + | **Guts**: [[http:// |
+ | * **Deal**: Everyone gets 3 cards. | ||
+ | * **Words**: From left of dealer, players announce " | ||
+ | * **Showdown**: | ||
+ | * If the guts-er wins, they take the pot, and all losing challengers must match what was in it. | ||
+ | * If the guts-er loses to any challenger, the winning challenger(s) take the pot (splitting if there' | ||
+ | * **Everyone passsed?** If everyone passes, then it's a re-deal, with deal passing. | ||
+ | * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges. | ||
+ | * Optional rules: | ||
+ | * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won. | ||
+ | * **Gooch-zilla** AKA **Super Gooch**: Same as the Gooch, but four cards instead of three. | ||
+ | * **Coward tax**: If everyone passes, everyone shows, and whoever //would// have won pays the tax, usually a quarter. | ||
+ | * **Coward tariff**: If everyone passes, // | ||
**Gruts**: Same as Guts, but you must say " | **Gruts**: Same as Guts, but you must say " | ||
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* **Rainout**: | * **Rainout**: | ||
* **Daytime** | * **Daytime** | ||
- | |||
- | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there' | ||
**Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else' | **Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else' | ||
+ | |||
+ | **Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there' | ||
**Phone Home**: | **Phone Home**: | ||
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**Monte carlo**: 5 card draw with the following sequence: | **Monte carlo**: 5 card draw with the following sequence: | ||
- | |||
* Deal 5 cards | * Deal 5 cards | ||
* Someone must declare they have at least a pair of jacks, else redeal | * Someone must declare they have at least a pair of jacks, else redeal | ||
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**Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. | ||
- | |||
- | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
- | |||
- | **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | ||
- | |||
- | **Fish Node**: | ||
- | |||
- | * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | ||
- | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | ||
- | * Place final bets, then showdown. | ||
- | * //Optional bonus phase: Fish Flop// | ||
- | |||
- | **Contact Hold' | ||
- | * Like Texas Hold' | ||
- | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | ||
- | * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | ||
===== New/ | ===== New/ | ||
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===== Games of seemingly waning popularity ===== | ===== Games of seemingly waning popularity ===== | ||
+ | |||
+ | **Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show. | ||
+ | |||
+ | **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they' | ||
+ | |||
+ | **Fish Node**: | ||
+ | * A 5 card draw (typically with 1 wild) Plus Node variant, but there are no node cards laid out on the table. | ||
+ | * After the draw phase, there is a fish node phase where players (1 at a time) reveal 1 card from their hand as bait (declared either plus or minus) and lay it in front of them. Everyone with this card, including the player who placed it, will lose it (minus) or keep it (plus, laid in front of them) and receive a random additional card. | ||
+ | * Place final bets, then showdown. | ||
+ | * //Optional bonus phase: Fish Flop// | ||
+ | |||
+ | |||
+ | **Contact Hold' | ||
+ | * Like Texas Hold' | ||
+ | * //Foald blood rule//: When someone folds, their face up cards are canceled and you neighbor becomes the next nearest player still in the game. If only two players are left, they only count as 1 neighbor each (their card pool is only 6). If this rule is not in effect, you must deal face up cards to folded players. | ||
+ | * //Optional bonus phase//: Face-up cards may be traded after each round of face-up cards is dealt. You can't trade with your neighbors. | ||
**Zap (revised)**: | **Zap (revised)**: | ||
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* //Chaos Unleashed//: | * //Chaos Unleashed//: | ||
* //Wild Transformation//: | * //Wild Transformation//: | ||
- | **Bat Ladders**: ???? | ||
- | |||
- | — | ||
===== Old/ | ===== Old/ | ||
+ | |||
+ | **Bat Ladders**: ???? | ||
**Zap (old)**: | **Zap (old)**: | ||
- | |||
* Start with 5 cards each, face down. Bet. | * Start with 5 cards each, face down. Bet. | ||
* Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. | * Zap phase: In turn, each player is dealt a card face up, which calls down lightning. The lightning chains through each player to the left, a number of times equal to the face value of the card revealed (1 time for a face card). Each person zapped along the way must pay a nickel. The player at the end of the chain is struck and gets a new card face up in front of them. |
poker.1756753473.txt.gz · Last modified: by tkbletsc