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poker [2024/05/24 12:19] tkbletscpoker [2025/11/16 17:09] (current) tkbletsc
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-====== Our crazy poker games ======+====== Normal people poker ======
  
-Note: standard deal sequence in 7 card stud is: 2 down1 up2 down, 1 up, 1 up.+If you're new to pokerhere's a quick primer. In almost all these gamesyou're trying to make your best 5 card handHand rankings:
  
-Note"Draw tax" for us means, in 5 card draw, that on the draw you must pay a nickel for each card past the first.+{{:poker_hands-crop.png?direct&300}}
  
-**Hi Di Deu Wi //brought to you by Dana Snyder//**  :+Most common games:
  
-   card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead) +  **Five card draw**: 
-  * Deuces wild +      * **Deal**: Everyone gets 5 cards. 
-  Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split+      * Bet phase. 
-      * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED)+      * **Draw **phase: Everyone in turn has an option to exchange up to 3 cards. House rule: you can exchange cards if you show and keep an Ace. 
 +      * Bet phase. 
 +      * **Showdown**. 
 +  * **Seven card stud**: 
 +      * You get a mix of public (face up) and private (face down) cards in waves, with bets in between. The exact number/mix can vary. 
 +      * Our most common sequence is: 2 down, 1 up, 2 down, 1 up, 1 up. 
 +  * **Texas Hold Them**: 
 +      **Deal**: Everyone gets 2 cards. 
 +      * Bet phase. 
 +      * **Flop**: 3 face-up cards are dealt in the center. These are communal (you can use any of them to make your best 5-card hand). 
 +      * Bet phase
 +      * **Turn**: 1 more face-up card to the communal area. 
 +      * Bet phase. 
 +      * **River**: 1 final face-up card to the communal area. 
 +      * Bet phase. 
 +      * **Showdown**. 
 +Betting:
  
-**Stampede **: deal 5plus three aside from another deckDrawreveal one of the three–it's wild, bet. Drawreveal, bet; drawreveal, bet. Showdown.+  * **Check/bet**: Bets occur in turns. Initiallyyou may **check**  (bet zero) or **bet**  (bet non-zero, and others must match to stay in)People will often knock the table as short-hand for "check"
 +  * **Call/raise/fold**: If someone before you has betthen you may **call**  (match the bet)**raise**  (increase the bet, which others must match to stay in), or **fold**  (abandon the game, forfeiting prior bets). 
 +  * **Square and push**: Bets are placed in front of youthen when all bets are matchedwe are "square" and everyone pushes their bets into the pot at once. This helps us keep track. 
 +  * **Side-pots**: Sometimes, you may want to stay in a hand even after a large bet you don't have the funds to match. In this caseyou can do a side-potwhere you're not eligible to win the money you couldn't cover in the bet. Don't worry, just find the soberest math brain and have them handle that crap. 
 +Very specific hand ranking rules that usually don't come up:
  
-**Phone Home**:+  * **Hand type**: First, compare five-card hands by the standard ordering above. Only //five//  cards may be considered (so, e.g., having three pairs isn't a thing). 
 +  * **Card rank**: Next, go by the rank of the cards (highest card in a straight/flush, most prevalent in a full house/pair/triple, etc.) 
 +  * **Kicker**: Next, go by the "kicker", the card(s) not actually in the listed hand. So 5-5-5-K-2 would beat 5-5-5-J-9. This can go on to the kicker's kicker, so 5-5-5-K-7 beats 5-5-5-K-3. 
 +  * **Most natural**: Finally, go by "most natural", i.e., the hand that requires the fewest wilds to make. 
 +  * If two hands match in ALL of the above, then it's a tie. Split the pot.
  
-  5 card draw+====== Our crazy poker games ====== 
-  * Deal, bet//phone home//bet//phone home//bet//phone home//betshow+ 
-  * //Phone home://  each player as the option to buy a card for a quarter+===== Classics ===== 
-  * At **ANY**  time (even DURING the showdown), a player may make a //collect call//, thus buying another card for 50 centsThis may be done twice per player+ 
-  * Cards acquired via "phone home" or "collect call" are simply added to the hand; no discard is needed to accept them.+**Guts**: [[http://en.wikipedia.org/wiki/Guts_(card_game)|Standard game]]. We play 3-card guts: 
 + 
 +  * **Deal**: Everyone gets 3 cards. 
 +  * **Words**: From left of dealerplayers announce "guts" (asserting they can win) or "pass". Once someone declareseveryone gets a chance to "challenge" (asserting they can beat the guts-er) or "pass"; even people who passed the chance to guts. 
 +  * **Showdown**: Guts-er and challengers show. Only possible hands are high cardpairand three of a kind. 
 +      * If the guts-er winsthey take the potand all losing challengers must match what was in it. 
 +      * If the guts-er loses to any challengerthe winning challenger(s) take the pot (splitting if there's multiple)and the guts-er must double what was in the pot
 +  * **Everyone passsed?**  If everyone passes, then it's a re-deal, with deal passing. 
 +  * **Repeat**. Then another hand of guts is dealt, with deal passing. The overall game ends when someone gutses and nobody challenges. 
 +  * Optional rules: 
 +      * **The Gooch**: A non-player controlled hand dealt into the middle each round, typically protected under some totem object. If someone gutses and nobody challenges, they must beat each stored gooch in order. If they fail to beat the first one, no winnings, and guts continues. If they fail to beat any subsequent one, they take half the pot, and guts continues. Guts ends when all gooches are defeated, then the whole pot is won
 +      * **Gooch-zilla**  AKA **Super Gooch**: Same as the Gooch, but four cards instead of three. 
 +      **Coward tax**: If everyone passes, everyone shows, and whoever //would//  have won pays the taxusually quarter. 
 +      * **Coward tariff**: If everyone passes, //everyone//  pays the tariffusually a quarter. 
 +**Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infractionIntended to be played drunk. 
 + 
 +  * Only penalized if said *as your action*. So you can ask someone "guts or pass?and then ding them if they answer "guts"
 +  * Infractions during the current round are placed in a sidepot, so they do not change the stakes of the current bet (so if someone has gruts'd, and a chawawenger makes infractions, the grutser is not on the hook for the unanticipated pot growth). After the round is resolved between grutsers/chawawengers, the infraction sidepot is added into to pot for the next round.
  
 **Plus Node**: **Plus Node**:
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   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.   * **Rainout**: If the 7 of diamonds is revealed, it's rainout. Collect all cards and redeal hand. Folded people stay out.
   * **Daytime**  (normal Baseball): Dealt as a normal stud (2 down, 1 up, 2 down, 1 up, 1up). If doing wild tax or rainout, these happen for "down" cards at the showdown when all cards are revealed.   * **Daytime**  (normal Baseball): Dealt as a normal stud (2 down, 1 up, 2 down, 1 up, 1up). If doing wild tax or rainout, these happen for "down" cards at the showdown when all cards are revealed.
-**Five card double draw, draw tax, primes are wild**: Self explanatory.+**Indian Midnight Baseball**: Same as midnight baseball (above), but YOU don't see your own cards, only everyone else's. For each player to play, the other players will tell them simply "stop" or "go". "Stop" means either "you are winning, so you can stop revealing cards" or "you have a black six and thus lose". "Go" means "more cards are needed to become winning". Revelation of a 4 leads others to simply say "option to buy", which works as above, then after that's decided, you "stop"/"go" as directed.
  
-**Guts**: [[http://en.wikipedia.org/wiki/Guts_(card_game)|Standard game]] (we play 3-card Guts)+**Five card double draw, draw tax, primes are wild**: Five card draw, but with two draw phases, and prime numbers are wild (2,3,5,7). For the draw phase, there's a draw tax: each card past the first one costs a nickel.
  
-**Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk.+**Phone Home**:
  
-  * Only penalized if said *as your action*. So you can ask someone "guts or pass?" and then ding them if they answer "guts"+  * 5 card draw
-  * Infractions during the current round are placed in a sidepotso they do not change the stakes of the current bet (so if someone has gruts'dand a chawawenger makes infractionsthe grutser is not on the hook for the unanticipated pot growth). After the round is resolved between grutsers/chawawengers, the infraction sidepot is added into to pot for the next round+  * Deal, bet, //phone home//, bet, //phone home//bet, //phone home//, bet, show. 
- +  * //Phone home://  each player as the option to buy a card for a quarter
-**Acey Deucey**: [[http://en.wikipedia.org/wiki/Acey_Deucey_(card_game)|Standard game]].+  At **ANY**  time (even DURING the showdown), a player may make a //collect call//, thus buying another card for 50 cents. This may be done twice per player. 
 +  * Cards acquired via "phone home" or "collect call" are simply added to the hand; no discard is needed to accept them.
  
-**Acey Deucey Deluxe**: (1can't call pot on first go around(2) when faced with no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with anotherthen bet normally. +**Acey Deucey**: [[http://en.wikipedia.org/wiki/Acey_Deucey_(card_game)|Standard game]]. Dealer reveals two cards: left and right. Player makes a bet between nickel and pot that the next card revealed in the middle is between the two ranksexclusive. So revealing 3 and 6 would only win on a 4 or 5. If you winyou take the specified amount from the potelse you add itGame continues until someone bets pot and winsOptional addons:
- +
-**Acey Duecey Pro**: (1) can't call pot on first go round, (2) must pay double bet if middle card matches the edge cards.+
  
 +  * **Palansky**: Can't call pot on first go around. If two //matching//  cards are dealt, then you actually play two rounds, one for the left card and an even left-er card, and one for the right card and an even right-er card.
 +  * **Escape chance**: Can't call pot on first go around. When faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally. If the replacement card is also a no-win scenario, this maneuver can be repeated.
 **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen. **Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen.
  
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   * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again   * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again
  
-**Salt and pepper**: 6 cards dealt, trade leftbettrade rightbetshow.+===== New/experimental ===== 
 + 
 +**Exclusive war**. Seven card stud, dealt {1up+1down1 up1up+1down1 up1up}. Deuces wild. Odd number of sixes kills you at showdowneven number takes all. 
 + 
 +**Pineapple**: same as Texas hold 'em, but you start with three cards, and discard one before the flop. This serves to increase regret/sorrow, but also gives a little extra information too. 
 + 
 +===== Games of seemingly waning popularity ===== 
 + 
 +**Ferengi Chicken**: 
 + 
 +  * Ante, deal two cards face down 
 +  * Ferengi phase, everyone has the option to buy a card for 25 cents. 
 +  * Bet phase 
 +  * If at least one person bought a card at the last ferengi phase AND everyone //could//  have afforded to buy a card, go back to the ferengi phase, else it's the showdown
  
 **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild. **Tiramisu cake game**: 7 card stud: 2 down, 2 up, 2 down, 1 up and made communally wild.
 +
 +**Salt and pepper**: 6 cards dealt, trade left, bet, trade right, bet, show.
  
 **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they're wild for everyone. Then final bet. **Secret Squirrel**: 5 card draw, but deal two extra cards in the center face down at the start. After the draw phase and bet, reveal them - they're wild for everyone. Then final bet.
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   * Wild: Lowest card showing for each player is wild, for that player only.   * Wild: Lowest card showing for each player is wild, for that player only.
   * Final bet, Showdown.   * Final bet, Showdown.
 +
 +**Stampede**: deal 5, plus three aside from another deck. Draw, reveal one of the three–it's wild, bet. Draw, reveal, bet; draw, reveal, bet. Showdown.
 +
 +**Hi Di Deu Wi //brought to you by Dana Snyder//**  :
 +
 +  * 7 card stud game dealt 2 down, 4 up, 1 down (dealer can elect to do our usual 2 down, 1 up, 2 down, 1 up, 1 up instead)
 +  * Deuces wild
 +  * Whoever holds the highest diamond splits the pot at the showdown, regardless of the winning hand. No diamonds thrown → no pot split.
 +      * Variant - **Stealth high diamonds**: Only the diamonds dealt face down are part of this potential split (UNTESTED)
  
 **Chaos Wilds Poker**: Designed in part by ChatGPT. **Chaos Wilds Poker**: Designed in part by ChatGPT.
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   * //Chaos Unleashed//: Players now have their modified hands after the chaos rounds. A regular betting round occurs, but the chaos cards, swapped cards, and the revealed community wild cards remain in play, continuing to influence the game. (so this is just a bet phase)   * //Chaos Unleashed//: Players now have their modified hands after the chaos rounds. A regular betting round occurs, but the chaos cards, swapped cards, and the revealed community wild cards remain in play, continuing to influence the game. (so this is just a bet phase)
   * //Wild Transformation//: One final card is drawn from the deck and revealed face up. This card becomes the last wild card for everyone.   * //Wild Transformation//: One final card is drawn from the deck and revealed face up. This card becomes the last wild card for everyone.
 +===== Old/obsolete/confusing =====
 +
 **Bat Ladders**: ???? **Bat Ladders**: ????
- 
- 
- 
-===== Old/obsolete/confusing ===== 
  
 **Zap (old)**: **Zap (old)**:
poker.1716578386.txt.gz · Last modified: by tkbletsc

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