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poker [2013/01/07 16:56] tkbletscpoker [2013/05/28 14:12] tkbletsc
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 ====== Our crazy poker games ====== ====== Our crazy poker games ======
  
-TODO flesh this out+Note: standard deal sequence in 7 card stud is: 2 down, 1 up, 2 down, 1 up, 1 up.
  
-"draw tax" in 5 card draw, on the drawyou must pay a nickel for each card past the first+Note: "Draw tax" for us means, in 5 card draw, that on the draw you must pay a nickel for each card past the first.
  
-"bizarro" = lowest hand wins (but wilds automatically form the best poker hand-- best with large numbers of wilds and limited ability to replace/swap cards+**Phone Home**: 
 +  * 5 card draw.   
 +  * Deal, bet, //phone home//, bet, //phone home//, bet, //phone home//, bet, show. 
 +  * //Phone home:// each player as the option to buy a card for a quarter. 
 +  * At **ANY** time (even DURING the showdown), a player may make a //collect call//, thus buying another card for 50 cents.  This may be done twice per player. 
 +  * Cards acquired via "phone home" or "collect call" are simply added to the hand; no discard is needed to accept them.
  
----+**Plus Node**:  
 +  * 5 card draw. 
 +  * After deal, place four cards face down in the shape of a plus (+) and four in a line in the shape of a minus (-). 
 +  * Bet phase after initial hands are dealt, then draw phase, then bet, then "node phase", then bet, then show.  
 +  * Node phase: each player in turn flips a card in either the "plus node" or the "minus node" If the player turns over a card on the plus, any player with the revealed card in hand shows that card, and gains a random card to add to their hand. If the player turns over a card on the minus node, all players must show & discard the revealed card and are dealt a replacement. 
  
-phone home +**Crazy Limbo**: 5 card draw Deal, betdraw, bet, then everyone shows their lowest card, which is wild for allthen final betand show.
-  * 5 card draw +
-  * after the bet after the draw phasethere are up to three "phone home" phases in which each player as the option to buy a card for a quarter; there's betting after each of these rounds +
-  * at **ANY** time (even DURING the showdown)a player may make a "collect call"thus buying another card for 50 cents This may be done twice per player. +
-  * Cards acquired via "phone home" or "collect call" are simply added to the hand; no discard is needed to accept them +
-  * this is crazy+
  
-salt and pepper -- 6 cards dealttrade left, bet, trade rightbet+**Midnight baseball**: Deal 7 cards, //don't look at your cards!//  Each player in turn reveals cards until they have the winning handthen they bet.  3s and 9s are wild (like in baseball)and a black 6 //kills your immediately// When you turn up a 4you have the option to buy a card for a quarter.
  
-crazy limbo -- 5 card draw, then everyone shows their lowest card which is wild for allthen final bet+**Five card double draw, draw taxprimes are wild**: Self explanatory.
  
-tiramisu cake game (better name needed) -- 7 stud: 2 down, 2 up, 2 down, 1 up and made communally wild+**Guts**: [[http://en.wikipedia.org/wiki/Guts_(card_game)|Standard game]] (we play 3-card Guts)
  
-midnight baseball+**Gruts**: Same as Guts, but you must say "gruts" instead of "guts" and "chawawenge" instead of "challenge". Violators of this rule pay a quarter per infraction. Intended to be played drunk.
  
-five card double draw, primes are wild, draw tax +**Acey Deucey**: [[http://en.wikipedia.org/wiki/Acey_Deucey_(card_game)|Standard game]].
  
-acey deucey+**Acey Deucey Deluxe**: (1) can't call pot on first go around, (2) when faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally.
  
-acey deucey deluxe -- (1) can't call pot on first go around, (2) when faced with a no-win scenario (cards are equal or differ by one), instead of betting and losing, the player may pay a quarter to replace the card of their choice with another, then bet normally.+**Acey Duecey Pro**: (1) can't call pot on first go round, (2) must pay double bet if middle card matches the edge cards.
  
-acey duecey pro -- can't call pot on first go round; must pay double bet if middle card matches the edge cards.+**Queen and what follows**: 7 card stud, queens are wild, as is the card most recently placed face up following a queen.
  
-guts+**Deuces, jacks, man with the axe, and a pair of natural sevens takes all**: 7 card stud.  Like it says, the stated cards (2s, jacks, and the king of diamonds, who holds an axe) are wild, and a player holding two natural 7s wins automatically. (If two players have natural 7s, they split the pot.)
  
-gruts+**Monte carlo**: 5 card draw with the following sequence: 
 +  * Deal 5 cards 
 +  * Someone must declare they have at least a pair of jacks, else redeal 
 +  * Bet, draw, bet, show 
 +  * If nobody has at least 3 of a kind, nobody can win, pot stays, re-ante, re-deal and start again
  
-Guts pro - if everyone passeseveryone showsand winner matches the pot+**Salt and pepper**: 6 cards dealttrade leftbet, trade right, bet, show.
  
-queen and what follows -- 7 card stud (2 down, up, 2 down, 1 up, 1 up); queens are wild, as is the card most recently placed face up following a queen+**Tiramisu cake game**: 7 card stud2 down, up, 2 down, 1 up and made communally wild.
  
-deuces, jacks, man with the axe, and a pair of natural sevens takes all -- 7 card stud+**Bat Ladders**: ????
  
-monte carlo --  
-  * ante 
-  * deal 5 cards 
-  * someone must declare they have at least a pair of jacks, else redeal 
-  * bet 
-  * draw 
-  * bet 
-  * if nobody has at least 3 of a kind, nobody can win, pot stays, re-ante (?), re-deal and start again 
  
-bat ladders -- ???? 
poker.txt · Last modified: 2024/01/23 10:04 by tkbletsc

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