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perl:prototype_class_for_oo

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Awesome.pm: [code=perl] package Awesome;

use strict;

# static (class-wide) variable my $object_count = 0;

# constructor – a static method that creates and returns a new object sub new {

my $class = shift;
# remaining args are constructor parameters.  
# we'll assume it takes one param: name.  this parameter gets saved in our new "object", a blessed hash ref
my $self = {name => $_[0]};
bless($self,$class);
$object_count++; # increment a static counter
return $self;

}

# static method – the first arg is assumed to be the class name (though it could still be called with an object) sub count_objects_created {

shift; # discard class
# remaining args are parameters
return $object_count;

}

# instance method – first arg is an object (though it can still be called (erroneously) as a static method) sub do_stuff {

my $self = shift;
# ...
$self->{stuff} = 'done'; # set an instance variable

}

# accessor/mutator instance method – run $obj→name() to read, $obj→name("newvalue") to write sub name {

my $self = shift;
if (@_) { $self->{name} = $_[0]; }
return $self->{name};

}

1; # so the require or use succeeds [/code]

Example use:

[code=perl] #!/usr/bin/perl

use strict; use Awesome;

my $obj = Awesome→new("bob"); $obj→name("superbob"); $obj→{name} = "secret bob"; # direct access possible, but unadvisable my $n = Awesome→count_objects_created(); $obj→do_stuff(); [/code]

perl/prototype_class_for_oo.1262987500.txt.gz · Last modified: by tkbletsc

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